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    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
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    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
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  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
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          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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          <xsd:element name="resheader">
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  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  <data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当电源适配器插入时</value>
  </data>
  <data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当电源适配器断开时</value>
  </data>
  <data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">
    <value>强制关闭应用</value>
  </data>
  <data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">
    <value>重启显卡</value>
  </data>
  <data name="Delay_Second" xml:space="preserve">
    <value>{0} 秒</value>
  </data>
  <data name="Delay_Second_Many" xml:space="preserve">
    <value>{0} 秒</value>
  </data>
  <data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当较低功率电源适配器插入时</value>
  </data>
  <data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当开机时</value>
  </data>
  <data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当性能模式改变时</value>
  </data>
  <data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当应用程序启动时</value>
  </data>
  <data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当指定的应用关闭时</value>
  </data>
  <data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>在特定的时间</value>
  </data>
  <data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当连接了外置屏幕后</value>
  </data>
  <data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当断开了外置屏幕后</value>
  </data>
  <data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当显示器打开时</value>
  </data>
  <data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当显示器关闭时</value>
  </data>
  <data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>打开盖子时</value>
  </data>
  <data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>合上盖子时</value>
  </data>
  <data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当关闭游戏后</value>
  </data>
  <data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当打开游戏时</value>
  </data>
  <data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">
    <value>当用户重新开始操作电脑后</value>
  </data>
  <data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">
    <value>当用户长时间未操作电脑后</value>
  </data>
  <data name="DeactivateGpuQuickAction_Title" xml:space="preserve">
    <value>强制休眠独显</value>
    <comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>
  </data>
  <data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">
    <value>关</value>
  </data>
  <data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">
    <value>开</value>
  </data>
  <data name="GodModePresetChangedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
	  <value>当自定义模式预设切换时</value>
  </data>
</root>